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The Arsenal Files 7
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The Arsenal Files Collection #7 (Arsenal Computer)(1996).ISO
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quake
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files1.bbs
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1996-08-29
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19KB
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285 lines
█████ The Arsenal Files 7
█████ Area: Quake Game Add-Ons
█████ Path: \QUAKE
ADUNPACK.ZIP [0] Quake: - The Adequate Unpacker by SoftSquid
| Interactive This is a utility for unpacking
| the large pak files that Quake uses to store
| its data in, like levels sounds and monsters.
ALIEN.ZIP [0] Quake: - ALIEN XENOMORPH (- TGM-UtiL v0.660 -)
BIGQUAKL.ZIP [0] Quake: - JPG File ...
CUREMODE.ZIP [0] Quake: new mdl
DALAXE.ZIP [0] Quake: - Axe! - Quake demo series by Dalias
DAN1.ZIP [0] Quake: - This is how I complete E1M1
DM1.ZIP [0] Quake: - test1 from the qtest release
E1M1DEMO.ZIP [0] Quake DEMO recording of E1M1 - The Slipgate
| Complex - Nightmare mode - 100% Kills - 100%
| Secrets ...AXE ONlY!....
E1M2SMAK.ZIP [0] Quake DEMO recording of E1M2 - Castle of the
| Damned Nightmare mode 100% Kills 100% Secrets
| ...AXE ONlY!...
EDQ00102.ZIP [0] Quake: - Edquake v0.01b Release 02 (June
| 30,1996)
FLOODDEM.ZIP [0] Quake: - 2 PLAYER DEMO - Put it in your id1
| directory, go into the console and type
| playdemo flood1 you must have FLOODTEL for
| this to play. (- TGM-UtiL v0.660 -)
FLOODTEL.ZIP [0] Quake: - AddOn for FLOODDEM (- TGM-UtiL
| v0.660 -)
FONTI.ZIP [0] Quake: - Fonti (don't ask...) A small Quake
| deathmatch level from scratch.
GRAV1.ZIP [0] Eric's Quake Gravity Script v1.0 Change the
| gravity in the level made easy! Up to 1600
| gravity and to low as 25 - O - More gravity -
| P - less gravity - INS-Highest Gravity -
| HOME-Normal gravity - PGUP- Lowest gravity To
| install, just put grav1.scr in
JRBASE1.ZIP [0] Quake: - e1m1 shareware release. (- TGM-UtiL
| v0.660 -)
MAP01Q.ZIP [0] Quake: - DOOM2's MAP01 for Quake (- TGM-UtiL
| v0.660 -)
MDLV13.ZIP [0] MedDLe v1.3 by brian martin MedDLe is a QUAKE
| MDL file editor/viewer. The MDL files hold
| all 3D object texture and animation
| information. (- TGM-UtiL v0.660 -)
MK_WAD2.ZIP [0] Quake: - Shareware Quake Texture WAD2 Builder
| Version 1.00
MODEMQ.ZIP [0] How to play Modem Quake (without stuff ups)
| (- TGM-UtiL v0.660 -)
NEWDEMOS.ZIP [0] Quake: - three new demos /-\ 3 new demos to
| replace the somewhat crap ones come with
| Quake. All on Nightmare and all kill the
| player! Boo haa ha! \-/
NICEDEMO.ZIP [0] Quake: - PLAYDEMO nicedemo.dem
NICEKEYS.ZIP [0] Quake: - Here are some usefull bindings,
| alias's and macros
OBST051.ZIP [0] Quake: - solve E1M7
PAK2WAD.ZIP [0] Quake: - PAK2WAD - Converts all textures
| within a PACK to a WAD2 written by Brian
| Curnow, bcurnow@sonnet.com
PAKIEV04.ZIP [0] Quake: - Pakie v0.04 (PAK Import/Export by
| Herschel Giansiracusa) Pakie is a .PAK file
| editor. (- TGM-UtiL v0.660 -)
QBIGBOSS.ZIP [0] Quake: - Quake Big Fat Ugly Boss Destroyed!!
QBRGEN1.ZIP [0] Quake Brush Generator 1.00 By Niklata
| (nichd@norfolk.infi.net) - Here it is - the
| first Quake editing tool (- TGM-UtiL v0.660 -)
QBSP_NT.ZIP [0] Quake: - QBSP Utilities compiled for Windows
| NT.
QBSP_P.ZIP [0] Quake: - QBSP Utilities compiled for Pentium
QBSP_PRO.ZIP [0] Quake: - QBSP Utilities compiled for Pentium
| Pro
QCC15.ZIP [0] Quake Control Center v1.5 (Quake Front End)
| The Quake Control Center is a FANTASTIC
| warp-based front end for the 3D action game
| Quake from id Software. It allows you to
| select many, many options not directly
| supported by Quake, and it does so using an
| intuitive, mouse-driven interface. For
| instance, you can warp to any level in the
| game with any
QCHUNKS.ZIP [0] Quake: - QChunks level My first attempt at a
| quake level. Yes I am too lazy to use more
| than 5 textures. ID Software, for Quake
| Dalias, for making Tele-X, which I used to
| figure out how to do this. Carmack for
| releasing the BSP stuff.
QCONN_99.ZIP [0] Quake: - Qconnect .99 (c) Copyright Sean
| Allen and Enigma Software Qconnect is a
| Windows 95/NT character based program that
| lists active Quake servers and lets you
| quickly connect to them. I wrote the program
| after becoming tired of scramblin to write
| down an IP address and losing it among the
| 1000 others or so I've already written down,
| starting Quake, typing the IP address only to
| find the server full. After
QCONV10.ZIP [0] [ PsY<h0 ] QUAKE CONVERTER 1.0 GM CoNvErtS Da
| QuAke R MDL FiLeS IntO ThE 3D-StudIo-AsCIi n
| FoRmAt !!
QCURSORS.ZIP [0] Quake: - Yet another set of animated Quake
| Cursors for Win95 by Jeff Buckland
QD091.ZIP [0] Quake: - Modem FAQ and QD! Quake
| Dialer/Termial! version 0.91
QEDE.ZIP [0] Quake Editor Demon Edition. Qede is a simple
| Quake Hacker, it hacks your save games and
| allows you to have God Mode, Full ammo, All
| the weapons etc..
QGRAPH.ZIP [0] Quake: - some pictures
QIN6.ZIP [0] How to beat quake in under 6 minutes I beat
| quake in under 6 minutes (excluding e1m4,
| which for some reason wont record in quake).
| These demos were played on the easy skill
| level, and secrets were purposly skipped,
| just to show you how to complete each level.
| Have fun. (- TGM-UtiL v0.660 -)
QK102.ZIP [0] Quake: - Quake102 new level (- TGM-UtiL
| v0.660 -)
QKEPPP20.ZIP [0] Quake: - QUAKEPPP v2.0 Running QUAKE NETWORK
| GAMES over a PPP Connection
QMAPFMT.ZIP [0] Quake: - This is a quick-and-dirty
| indenter/formatter for Quake .map files.
| You'll need a C compiler and lex or flex to
| compile this. Copy, redistribute and alter
| freely. No warranty. (- TGM-UtiL v0.660 -)
QSPY.ZIP [0] Quake Spy 1.0 - find server This program was
| born out of a desire to quickly find a
| playable Quake server. (- TGM-UtiL v0.660 -)
QSTAT1_3.ZIP [0] Quake: - qstat - Get statistics from Quake
| servers
QSW101_1.ZIP [0] QUAKE v1.01 - Shareware - id Software Inc. If
| you don't know what QUAKE is, ask someone who
| owns a computer. If you do know what QUAKE
| is, why are you reading this? Go play the
| game, for crying out loud! Supports multiple
| players via modem or network, in either
| cooperative or deathmatch (yeah!) mode.
| Requires a floating point processor. QUAKE:
| the finest 3-D action game in history. Part 1
| of 7
QSW101_2.ZIP [0] QUAKE v1.01 - Shareware - id Software Inc. If
| you don't know what QUAKE is, ask someone who
| owns a computer. If you do know what QUAKE
| is, why are you reading this? Go play the
| game, for crying out loud! Supports multiple
| players via modem or network, in either
| cooperative or deathmatch (yeah!) mode.
| Requires a floating point processor. QUAKE:
| the finest 3-D action game in history. Part 2
| of 7
QSW101_3.ZIP [0] QUAKE v1.01 - Shareware - id Software Inc. If
| you don't know what QUAKE is, ask someone who
| owns a computer. If you do know what QUAKE
| is, why are you reading this? Go play the
| game, for crying out loud! Supports multiple
| players via modem or network, in either
| cooperative or deathmatch (yeah!) mode.
| Requires a floating point processor. QUAKE:
| the finest 3-D action game in history. Part 3
| of 7
QSW101_4.ZIP [0] QUAKE v1.01 - Shareware - id Software Inc. If
| you don't know what QUAKE is, ask someone who
| owns a computer. If you do know what QUAKE
| is, why are you reading this? Go play the
| game, for crying out loud! Supports multiple
| players via modem or network, in either
| cooperative or deathmatch (yeah!) mode.
| Requires a floating point processor. QUAKE:
| the finest 3-D action game in history. Part 4
| of 7
QSW101_5.ZIP [0] QUAKE v1.01 - Shareware - id Software Inc. If
| you don't know what QUAKE is, ask someone who
| owns a computer. If you do know what QUAKE
| is, why are you reading this? Go play the
| game, for crying out loud! Supports multiple
| players via modem or network, in either
| cooperative or deathmatch (yeah!) mode.
| Requires a floating point processor. QUAKE:
| the finest 3-D action game in history. Part 5
| of 7
QSW101_6.ZIP [0] QUAKE v1.01 - Shareware - id Software Inc. If
| you don't know what QUAKE is, ask someone who
| owns a computer. If you do know what QUAKE
| is, why are you reading this? Go play the
| game, for crying out loud! Supports multiple
| players via modem or network, in either
| cooperative or deathmatch (yeah!) mode.
| Requires a floating point processor. QUAKE:
| the finest 3-D action game in history. Part 6
| of 7
QSW101_7.ZIP [0] QUAKE v1.01 - Shareware - id Software Inc. If
| you don't know what QUAKE is, ask someone who
| owns a computer. If you do know what QUAKE
| is, why are you reading this? Go play the
| game, for crying out loud! Supports multiple
| players via modem or network, in either
| cooperative or deathmatch (yeah!) mode.
| Requires a floating point processor. QUAKE:
| the finest 3-D action game in history. Part 7
| of 7
QU091_CH.ZIP [0] Quake: SW 0.91 cheats
QUAKE3.TXT [0] More Quake Codes
QUAKE92P.ZIP [0] Patch shareware QUAKE from .91 to .92
QUAKEANI.ZIP [0] Quake: - TWo 256 CoLoRZ ANiMATED CURSoRS 4
| QUAKE MADE BY sh4d. PLEEZE EMAiL ME iF U
| THiNK iT'S CooL.
QUAKECUR.ZIP [0] Quake: - A 256 CoLoRZ CURSoR 4 QUAKE MADE BY
| sh4d. PLEEZE EMAiL ME iF U THiNK iT'S CooL
QUAKEDD1.ZIP [0] QUAkE DEMOS - ACTION PACKED 1/2 QUAkE DEMOS -
| ACTION PACKED Created by Matt Seabrook
| QUAKED1.* - DEMOS 4 - 6 QUAKED2.* - DEMOS 7 -
| 9 * NOTES Just a few demos that I recorded
QUAKEDD2.ZIP [0] QUAkE DEMOS - ACTION PACKED 2/2 (- TGM-UtiL
| v0.660 -)
QUAKEEXP.ZIP [0] Quake Server Explorer The Ultimate Internet
| Quake Launcher! This is the Quake Server
| Explorer. It's funct include: . * Getting on
| the internet and downloadin . most current
| server list available. .
| http://citrix.progress.com/servers.htm . Used
| with permission of ][ronman. . * Checking the
| server to see if it is up . * Launching Quake
| for Deathmatch play.
QUAKEFAQ.ZIP [0] Quake - FAQ v0.5 The Unofficial Quake FAQ
| Revision 0.5 06/26/96 The first MAJOR
| revision... getting close to 1.0 Written by
| Nicolas Bougaieff a.k.a. Demerzel
QUAKEM22.ZIP [0] Quake: - Animation Viewer and Texture editor
| for MDL files v2.2, compatible with QTest,
| Quake SW 0.91/0.92 Windows 95, Windows NT
| 3.51 and Windows NT 4. (- TGM-UtiL v0.660 -)
QUAKENM.ZIP [0] Quake: - Quake Nightmare
QUAKETTF.ZIP [0] Quake - TTF Fonts
QUAKEX11.ZIP [0] QUAKEX 1.1 editor id Software's Quake .PAK
| file extractor/viewe QUAKEX can list contents
| and extract files from the .PAK archives of
| QUAKE, the last game from id Software, inc.
| It works on the shareware version, although
| it may work in th registered version.
| Freeware. Source code in C included.
QUAKE_T.ZIP [0] Quake - Linux Testversion 1a
QUAKE_T1.ZIP [0] Quake theme for win 95 with sound and icons
| by Andylad (- TGM-UtiL v0.660 -)
QUAKE_TH.ZIP [0] Quake: - Windows 95-Plus Theme
QUAKINST.ZIP [0] Quake OS/2 Warp WorkPlace Shell installation
| script.
QUDPROXY.ZIP [0] This is a Quake UDP server proxy, based on
| the ipx->udp proxy that was floating around.
| It works on Linux 2.0.0, Solaris 2.5, SunOS
| 4.1.3_U1 and probably any other recent UNIX.
| (- TGM-UtiL v0.660 -)
QVIEW010.ZIP [0] Mr. Skibone's QuakeView v0.10 Views some of
| the graphics in the Quake shareware v0.91 PAK
| file. Admire the artwork - Have a blast!
| Programmed by DJ SKI
Q_CHEAT.ZIP [0] Quake Deathmatch Test: - cheats
SWUNPACK.ZIP [0] Quake: - Quake Shareware Unpacker
TELEXB.ZIP [0] Quake: - Tele-X! A fun Quake sw deathmatch
| level from scratch. Based on a great DOOM
| deathmatch level, Telecross. And IMO, it's
| very close. Enjoy! (- TGM-UtiL v0.660 -)
WAD2TOOL.ZIP [0] Quake: - Wad2Tool Beta v0.8 Copyright (C)
| Richard Felker Wad2Tool is a program designed
| to manipulate files, which contain the
| textures for Quake MAP leve This version is
| only a beta, so it is missing a fe features,
| but it is usable. I will include source with
| the real version.
WANFU.ZIP [0] Quake: - Wan-Fu Player Texture for Quake (-
| TGM-UtiL v0.660 -)
XPAK040.ZIP [0] Quake: - # XPak v0.4.0; 96/07/01. (c) Tom
| Wheeley; <splitbung> XPAK is a Quake PAK file
| modification /extraction/creation tool. It
| comprises: List Lists contents of the .PAK
| file direc Extract Extracts specified lumps
| to the direc tree Add Adds/Updates a lump to
| a PAK file Remove Removes a lump from a PAK
| file Rename Rename lump in PAK file
ZSCOPE.ZIP [0] Quake: - new script called qscope.scr .
| set zoom to max * [ set zoom to min
| set zoom closer * ; set zoom farther
| mouse2 or s use zoom * center_shot centers
| your shot * normal_shot sets shot to norm